
Game Development
I have a passion for bringing ideas to life through game development, which inspired me to learn programming and create immersive experiences
Game Showcase
Below, you'll find a selection of in-game screenshots that showcase the innovative project I've developed and the creative journey behind it








Forest walk
Forest Walk is a first-person horror game set in a remote forest. The main character awakens with no memory in the middle of nowhere and must brave the eerie, shadowy woods to find a mysterious house—a place that might hold the key to unraveling the dark mystery behind his forgotten past.
Bear Crusade is a multiplayer game(in development) set on a remote island where up to 4 players face off against waves of increasingly powerful bears in a round-based format. Players can choose from four unique classes: the Jumper, who can double jump; the Sprinter, the fastest runner; the Tank, with the most health and durability; and the Normal Guy, with no special abilities.
As each round progresses, players gain access to better weapons to take on stronger bears, creating an intense and strategic battle for survival
Gameplay and Feature Highlights
About Forest Walk
About Bear Crusade
Bear Crusade
Development process
The game was developed in just 4 months using Unity as the game engine and C# as the programming language.
Bear Crusade: Developer Update
What’s New
Enhanced Movement Mechanics
Enjoy smoother, more natural walking, running, and jumping.
Each class accelerates more quickly—Sprinter still leads the pack.
Obstacle Interaction Fix
Eliminated a bug causing unintentional speed boosts when running into obstacles.
Refined Jumping Experience
Jumping now feels more fluid and effortless.
Airtime is more enjoyable and realistic.
Increased Gravity Force
Experience a stronger pull, making each fall more realistic.
Responsive Input System
Keyboard controls are quicker and more precise.
Movement feels more intuitive and immediate.
Collision Bug Fixes
Fixed an issue where characters could get stuck after bumping into objects mid-jump.
Improved Ground Detection
More reliable checks ensure smoother, uninterrupted gameplay.
Current version : Work_In_Development 1.1



Experience the prototype
